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These spells are entirely fire-based and create and explosive firestorm of varying levels that will burn anyone who ends up in it. Theese spells are extremely powerful, and have extremely long range. These spells, namely Flare, Freeze, and Election, can only be made by using all of only one element, and special boss drops. Add more of the item (or a better version) to get up to 99, but know that you can't go over it! Additionally, spells that have a bonus effect from an item you mixed them with, such as Healcast, will have a level for their bonus effect that can go up to 99. The base spells do not use this numbering. You'll find that certain ingredients boost your potency without changing the spell, so look for those when needed.Įach spell has three levels, typically indicated by "II" and "III" for the second and third level. Blow is a continued guide to the breakdowns of the spells. Using a potion would turn your spell into a Healcast with a given or random element, depending on the mix. However, if you add 2 Fire, there would be fewer Lightning than the other elements, so the spell would change to Unicast II.īeyond that, you can morph your elemental spells with items when you're creating them. Having 99 Lightning + 98 Ice would give you Thundara (158). However, with certain Ascension nodes unlocked, this eventually becomes no longer needed to go from Fire to Fira, but still required to go from Fira to Firaga. If you had 99 Ice, you'd need 2 Fire, 2 Lightning, or one of each to get a Blizzara. Additionally, it takes two of a different element to go up one potency point for mixed spells. Once you go over 50% of one type of element, the spell's element will change. For example, if you wanted Fira (which requires a potency of 100-199) but only had 80 Fire, you could use up to 79 Ice or Lightning element points without it changing to something else (not 79 of both), though you'd only need 20 to get the base Fira.Ĩ0 Fire + 10 Lightning + 20 Ice = Fira (Potency 110) Otherwise, you'll want to have a majority (51% or more) of whatever element you're trying to create. For certain spells, you need to have a balance of two or more of the elements.
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